top of page

Fading Hearts FULL

  • fultaviwarrgybe
  • Aug 13, 2019
  • 10 min read

Updated: Mar 31, 2020





















































About This Game Your choices changes the GENRE of the story!Almost EVERY NPC LIES to you at some point in the game!Live a life of adventure or a normal life! A game with true choices!An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal. Multiple end-game climaxes and endings! What will be the final conflict? Take control of your story or be swept away by it unlike ever before! True choices! (Defined as choosing your own goal!)Daily Life Sim! Player-Led Game/Story Genre Shifting! Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!Player-Active Storytelling! NPCs tries to manipulate you, the player!This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts... Players can actively manipulate story mechanics once they understand how they work.Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire? 1075eedd30 Title: Fading HeartsGenre: Adventure, Indie, SimulationDeveloper:Sakura River InteractivePublisher:Sakura River InteractiveRelease Date: 11 Nov, 2009 Fading Hearts FULL I absolutely loved this game. The writing is very well done, there are a surplus of very varried endings, and there is very little about the game that is "tedious" which is common in visual novels. Overall it is officially one of my most favorite visual novels. I highly reccomend to anyone who enjoys manga, visual novels, life sims, or wants to try a great introduction into any of those game types.. I havent finish all the endings of this game,but so far this game been awesome.The Intro of the game hooked us from the start,I would like to say that the author did a good job of writing an intro and this is not juz a crappy reading story all the time,you got to actually make choices of what your character want to say.The Gameplay is bit bad but the endings is the main part that make this game great,There are several endings like Sad,happy, and Glitched. This game is recommended to the people who are Emotional...Sorry For Bad English but I tried my best to explain. hope you find this review useful.. Before Fading Hearts i've played TONS of Visual Novels and Dating Sims. I knew nothing about Fading Hearts before I decided to pick it up not knowing what to expect. From the main store page it seemed interesting enough for the $10 I paid for it. I have to say, I was quite dissapointed to be frank.First I'm going to go over what I liked about the game. The gameplay was really interesting and fun, definitely felt more closer towards a Dating sim. You get stats you can raise by doing various activities throughout the day and the stats (usually) have some effect on the game, such as how much money you get and beating certain monsters in the forest. There is a combat system, though not very in-depth, was entertaining for the first few times. And the game strongly encourages and is ment to be played with multiple playthroughs for all the endings, even including some cute dialouge at the end of each playthrough that provide hints on what to do on your next one.One thing that interested me into buying the game was the "Player-Active Storytelling! NPCs tries to manipulate you, the player!" feature on the store page. I seriously did not feel this at all, in any of the playthroughs. I felt fully in control the entire time as with every dialogue option you can easily see what the consequences were and what path you were going to go down. The "Players can actively manipulate story mechanics once they understand how they work." was just a fancy way of saying choose A or B like you do in any other game\/VN, nothing intuitive there.You get stats and other progress bars that you can raise that can influence your money income, and combat stats. It had very good potentional to be very good but in the end it was pointless. You honestly don't need money that much, the only time you really would need to spend money is on things to obtain even more money. You don't need to touch the system at all and can do very well without, theres no real benefit it was a waste of time. You can also choose to do various excercises and train magic spells as well for combat. However, to reach the ending that relied a bit on combat you didn't need to be very strong at all. Once you hit a certain threshold (which isn't very high) it was pointless and a waste of time. It would've been nice if they added something that required or rewarded spending more time on raising those stats.However, the thing that bothered me the most, is that the story was absolutely terrible. I definitely felt like it was more gameplay oriented storytelling than an actual story. Of course the story changes with your actions (as expected with multiple endings and such) but each time I was never satisfied. The climaxes to each ending felt very bland, and the actual endings were extremely cliche and predictable. The characters are REALLY flat and I'm not talking about their chests. They have little personality and no development whatsoever. Side characters are pretty irrelevant and you only speak to certain ones to obtain endings.Lastly, the game is super short. I spent about 15 hours on the game but really thats because I left the game on while I fell asleep. Each playthrough is about 30mins-1hour long at most. If it takes longer, thats because you're trying to figure out what to do to get the other endings which won't take long. You can probably get all the endings in one sitting if you wanted. The game had a lot of potential but I felt like it was released a bit too soon or the writing could've been better. The idea and design was good but it had no depth whatsoever.. This is a spoiler-free review.This is a type of game that seems to have people that either really like it or just straight-up hate it. There's also a lot of curious people that want to know if the game is worth getting, so rather than just tell you "Oh yeah, I like this!" I'm going to list all of the various things a person may like or dislike about the game.First of all, this is NOT a visual novel. This is a simulation game mixed with RPG elements. A visual novel is a game in which you only point and click to get story to continue. This is NOT that kind of game. It becomes a simulation game when there are stats to alter and daily choices to be made. It infuriates me that so many people called this a visual novel, when it's obviously a simulation game. Since you can go into a turn-based battle with HP & MP, level up, use a sword or magic, that's the part that's RPG-like. Although, I definitely wouldn't call this an RPG, since the battling is definitely not the focus of the game. In fact, you don't have to step foot in a battle if you don't want to. You can progress the story without participating in battle.Is this a dating sim? I believe so. I've seen others argue that it isn't, but I would say *it is* mainly because the only good endings you can get require you to have a good romantic relationship with a girl. There are only two girls to choose from, by the way. How's the storyline? The best word I'd give the storyline is that it's rather odd. This isn't to say that it's a bad storyline, but in all honesty, I find the plot to be a bit weird. I've only gotten 4 endings out of the possible 10, so the storyline could be explained more if I get more endings, but they don't seem to explain the "weirdness" of the storyline very well. For some people, this isn't a problem though.Otherwise, the story involves getting to know one of (or both) of the girls that the main character knows. There are also two optional characters one can interact with, but they're strictly platonic. The main goal of the story is to save Claire. Yes, Claire is one of the two girls you can be romantically involved with, but you must save her regardless of which girl you choose, otherwise you'll get a bad ending. Save her from what? That would be giving away spoilers.How are the battles? Too easy, honestly. All one has to do is learn enough spells, and a person can very, very easily survive battles without much effort. In fact, you could learn ALL of the spells before even entering into your first battle, and you're pretty much guaranteed to win. As I mentioned earlier, there's HP, MP, basic attack (with a sword), and magic. It is turn-based, like any old-fashioned JRPG. There are times while in battle that certain mechanics of it don't make sense. For instance, if an enemy casts a shield on itself, it also casts a shield on the main character. I think this was a mistake in the game design, not intentional. How long does one playthrough take? It's really only the first playthrough that should take a while. My first playthrough took about 5 or 6 hours. Of course, I read all of the dialogue. If you were to skip the dialogue, it would probably only take you an hour or two. If you're a fan of story (which I'm not sure why you wouldn't be if you're playing a game that's heavily focused on story), it's only long the first playthrough, because after that, you can skip any *already read* dialogue. There's also the option to skip all dialogue regardless of whether you've read it or not, but that seems like a rather silly thing to do.Are there walkthroughs for this game? Yes, but the only ones I've ever found were incomplete. I suggest doing a Google search to find various walkthroughs if you really want tips on how to get through the game. Some walkthroughs have given false information though, so be careful about which ones you choose to follow. It's difficult to write a walkthrough for this game, because of the high randomization of events. Two different people playing the game could make the *exact* same choices, but end up experiencing events on different dates in the game. Basically, the games event mechanics are not set to specific dates. You, the gamer, have to trigger them yourself through either persistence or mere chance. What do I mean by "persistence"? For example, the forest where your battles can take place has certain events within it. If you want those events to happen more quickly, then you need to keep exploring it over and over again until it triggers. However, if you're a patient person, you could just wait for it to happen by chance by exploring the forest every once in a while or something. Each time you explore the forest, the game randomly generates either a battle, a personal daydream of the main character's, or an event. Battles are the most frequent. Thus, you can have about a dozen battles before ever randomly getting an event or you could simply "luck out" and get an event straight off. Is there any "ecchi" or nudity? Nope. Not even a little bit. I think I've covered all the stuff most people ask\/wonder about this game. I hope it helps the curious\/unsure people about whether or not to get the game.. This game tries to do too much and ends up being a hot mess. There also seems to be a lot of bugs, glitches, and confusion about how to actually complete the damn thing.They've added stat building elements, magic and combat (all RPG elements) into a game that also tries desperately to be a dating sim and visual novel. Very difficult to micro manage things and get what needs to be done accomplished. It was okay my first time through just focusing on the story and on which girl I'd rather date, but after I tried to go for all the endings and get into the complexity of the game, that's when it got frustrating. Balancing working, reading, training, relaxing, dating, socializing.. it's just too much. Nobody can seem to agree on how to reach certain endings or get certain achievements. The newer version of the game didn't seem to fix these issues either. You can be on multiple ending tracks at once, and some endings completely contradict one another.. which is insanely frustrating. This game is riddled with all sorts of inconsistances and it makes me just not want to go through the effort of TRYING to finish it. The front page advertises about one of the unique features being that characters can lie to you and that it's supposed to add some sort of mystique to the game and somehow be game changing. This is not the case at all. It feels nothing like that. I've played several times, picking each dialogue option to see the differences (if any), and really.. there are none.I've played many a visual novel and this one just doesn't have a lot of characteristics that make a good one. The story is interesting, but nothing special. Your two love interests aren't all that interesting in the slighest. Choices seem to matter very little. Endings do not have a clear cut set of directions to follow in order to achieve them. Music is acceptable. I just can't really justify recommending this game for all of these reasons.The devs really should have decided whether they wanted this game to be an RPG, a dating sim or a visual novel.. but not a bad combination of all three.. Hmm ... Fading Hearts is a good game, good visual novel, has a lot of interesting things. It could be better, but somehow it doesn't deliver alone. Don't misunderstand me is a good game, very entertaining, and i would recommend it. But if you are very fond of visual novel games (hardcore visual novel gamer?), maybe this game will not meet your expectations, but for the rest I think it can be a nice experience.

 
 
 

Recent Posts

See All

Comments


© 2023 by Strategic Consulting. Proudly created with Wix.com

bottom of page